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Messages - TheProgrammingZone

#46
Semi VB Decompiler / Semi VB Decompiler
February 24, 2005, 10:30:12 PM
Currently Semi VB Decompiler does not recover global constants/variables.
I will have to do some research in how VB stores constants.  Probably possible for to add constant string recovery but for others not to sure.

For VB5/VB6
P-Code compiled applications it recovers the P-Code tokens of procedures/events.
Native compiled applications just a basic disassembly of the events.

For VB.net and other .Net applications (Not released yet for wait for 0.06 Release)
Does an IL disassembly of the entire application, just like ILDasm.

For VB4 32bit applications (Not released yet for wait for 0.06 Release)
Just recovers the forms for now until I do some more research on it.
#48
Semi VB Decompiler / Project Log
February 10, 2005, 12:30:48 PM
Decided to post a project log on Semi VB Decompiler so you can see what I am working on.

May 27, 2005 Removed the custom menu's was creating to many problems.  Other news working on custom control support right now I have the events figured out for 16 controls. Trying to create an easy system of adding new controls.

April 6, 2005  Been spending the last two days updating the menus and improving the interface a little bit.  Added icons to the menus and the menu's now look more like Office XP.

March 1, 2005 Released Version 0.06 Tons of upates. VB4 32bit support added. Fixed VB5 dlls. Shows ne file format in filereport.txt.   More .Net information shows basic metadata structures. Enjoy :)

February 23, Over the last couple days, have been working more on .Net disassembling.  Working on a basic IL disassembler.  For the next release Semi VB Decompiler will now show, .Net strutures such as the string heap, user string heap, blob heap, and guid heap.

February 15, been working on figuring out the vb4 structures. Hopefully soon I can have full vb4 support.

February 9/10, 2005 Been working on the NE file format (New Excutable).  Included it in the FileReport.txt and in the main treeview.   Trying to see what I can figure out, and see if I can support vb versions 1 to 4 16bit in the decompiler.
#49
Semi VB Decompiler / Semi VB Decompiler
February 04, 2005, 12:40:56 PM
Current Version is at 0.05A Build 1.0.20

Right now and working on a basic IL dissembler such as ILDASM that comes with Visual Studio.net.  When that is complete going to see how much effort it would take to make a basic VB.net decompiler.  Purchased a book on MSIL and hope that will give me a better understanding on how it all works.

I am also thinking about making a nicer form/control editor such as the one that comes in Visual Basic, looking at a couple property grid controls to use for that.

For VB versions 1,2,3 I am looking into the NE file format but right now I have no plans to adding decompiling for those versions.
#50
General Chat / Added 15 more arcade games
February 04, 2005, 12:36:08 PM
Added 15 more games to the arcade and removed to games that did not work or record high scores.

Going to look around and see If I can some good games to add to the arcade.
#51
General Chat / From Wing McCallister
January 22, 2005, 10:01:29 AM
I will try to catch you on msn.  Probably be on in a bit, just have to dig out of some snow over here.
#52
Works in Progress / Tile Engine/Map Editor
December 28, 2004, 11:57:24 AM
Just a progress report
VB Map Editor Done.
VB.net Map editor 90% using GDI+
VC++ Map editor 40% done.
#53
General Chat / Master John (Heh)
December 20, 2004, 09:09:58 AM
RPGWO the greatest 2d online rpg ever, just by the shear factor of the amount of things that you can do. The usage system is excellent.
Right now I am busy hosting the Phobos world and doing updates for it.
What was your name in game?

For Visual Basic Online rpg's.  I suggest looking at the mirage souce and ORE code. Even though they do some things that I don't like its a good start.

Many projects I am working on.
Currently working on a generic tile engine and map system for Assembly, C++, and VB and later on may add vb.net and C# support.

Yeah moved from homestead to host an Rpgwo server which was a good thing I did. I am now able to host VisualBasicZone here too. The only downside is it is costing me $149 a month to keep this place. So I may sell a few things here and there.

VisualBasicZone.com
#54
Works in Progress / Tile Engine/Map Editor
December 19, 2004, 07:23:36 PM
Start a new Project.
Working on basic Tile Engines and Map Editors.
For now there is going to be an Assembly, C++,  VB6 versions of the tile engine and map editor.

My goal is to try and keep all the functions though each version exactly the same and to allow people make simple games in the language of their choice.

Later on I may add a VB.net, C# version of the tile engine.
#55
General Chat / Arcade Added. Check the Forums.
December 13, 2004, 04:50:29 PM
Linked the games on the mainpage on the bottom left hand side "Free Games"
http://www.visualbasiczone.com/forums/games.php
Still need to add Squares2 to the game list.

VisualBasicZone
#56
Bugs / Word game....
December 13, 2004, 01:40:40 PM
LOL, that is pretty funny. Not much you can do with that.
#57
General Chat / Point System
December 09, 2004, 08:56:08 PM
Depends on how things go.
I still have to complete some of my goals over the next week.
Integrating the Arcade with the main website and adding more games.
Finish the webhosting site.
Finish the template site.
Get more members
Get more content (games, code, articles).
Better autologin from mainsite with forums.

If things go well maybe some free software or books.

VisualBasicZone.com
#58
General Chat / Arcade Added. Check the Forums.
December 09, 2004, 04:00:21 PM
Yeah, been going though the games the last couple days. I see a couple games that don't work that I am going to remove. Then i need to work on making the format better.
#59
General / Alien Hunter 2, Aliens Reborn
December 08, 2004, 07:08:32 PM
I also enjoy space shooters. And this one is looking good.
Some ideas and things I noticed.
Instead having the point the total popup when ever you kill an enemy maybe above each enemy killed put the point value gained such as +100

Your spaceship moves a little too fast when you press the keys any direction.

Maybe have the enemies speed up as the game goes on (Can't wait till next version when they shoot).

I notice a little jerky animation when enemies are coming towards you.

One more thing don't allow your spaceship to go outside your feild of view.


Otherwise keep up the good work and I forward to your updates.

VisualBasicZone
#60
General Chat / Website testing phase
December 04, 2004, 08:02:59 PM
Ok, I see it and fixed it. Should work now.