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Topics - much_guest

#1
Empire / Attention Bruce Moreland!
November 16, 2008, 12:52:25 PM
Bruce Moreland from Evergreen State College circa 70s. (if you know Bruce, please see that he gets this msg)

I saw your post that you HAVE the source code, in hardcopy, for Evergreen's version of Civilization!

Please! Please! Contact me regarding recovering this gaming LOST TREASURE!

Wow... And Thanks Bruce! :)

I've already secured guarantees for a speedy data entry, have access to any needed hardware platforms, and look foward to seeing the oh so familiar interface.

I will also return the hardcopy to you with zero wear and tear.

Many folks have browsed Empire... But what they were REALLY looking for was Civilization!

I apologize for this approach... I simply can't get access to the MB were you posted your fabulous news. :(

I am much_guest@yahoo.com.

Let's get this done Bruce!


#2
Empire / Proposed enhancements.
April 23, 2008, 06:01:19 PM
Looking for feedback on new ideas.

The concepts will be discussed in this thread. And there are lots of new ideas that have been proposed. Please feel free to add your ideas or kick the merits of anything you encounter in this thread.

This is a NO FAULT thread, so feel free to bash the bad ideas like a pinata!

Here we go!

-----------------------------------------------

Tanks!

It's hopefully no secret that the originator of this version (Mr. Ben Norton) seems to have wanted to lock in on the circa WWII timeframe.  Just one question... Where are the TANKS?

Obviously, Artillery was supposed to fill in part of the void, but how can you have a WWII wargame w/o TANKS?

This would be a REALLY easy enhancement (For some people ;) ) to just drop in.

What do YOU think?

-------------------------------

Rusting ships?

Let's be honest. The reason that RUST has such a voracious appetite when it comes to ships is PURELY for housekeeping purposes. Trying to keep the clutter of PTs down to a manageable level.

It seems like it would make a lot more sense for instead of ships just stopping dead in the water when they run out of ore... that they would do something like DRIFT on ocean currents until they run aground of an island, and then maybe start rusting? It's kind of hideous losing those brave sailors when a PT just rusts out from under their feet (especially in a 'fast' game).

So the change would be to introduce ocean currents that would affect ships that have lost power (and do something about the rust rate?). Ships would tend to drift into nearby isles (direction selected by picking a random nearby island? :) ). Naturally, slowing the rust rate down (maybe not even starting it till it runs aground?)

Naturally, if your ships runs aground on a regular sector, it will be beached... But if it's a mountain, well you broke up on the rocks!

--------------

Bridges?

I don't know about you, but I really hate those isolated island pieces. Wouldn't it be nice to be able to convert those inland sectors into bridges? They would behave mostly like waterways.

Does anyone know what the missing sector types are? (Based on the DESIGNATION_CONST gaps?)
#3
Off Topic / Yo VB!
January 11, 2006, 08:13:24 AM
I don't know if you are familiar with the late 90s game Enemy Nations... But the creator recently released the source code (which weighs in at a hefty 891meg packed! Lots of graphics. ;) The install package/game itself RARs in at somewhere around 300megs. ). Anyhow the semi-casual plan was to reconstitute the game (validating the project snapshot), and go from there on to other more exciting things.

The original plan was to get a project going on SourceForge. Unfortunately, the guidelines at SF would require the owner to basically relinquish all rights to the game (even the name!).

Is hosting this project something that you would be able to do/interests you? Judging by the number of people that have BitTorrented the project, interest seems farily high. If so, here is the link.

http://www.windward.net/forums/category.jspa?categoryID=3

I believe 'Source code is available' is the most recent discussion.

Also to maybe get a handle of what you might be looking at worst case bandwidth wise...

http://windwarddownloads.com:6969/

What do you think? :)

#4
Empire / Welcome and Thanks!
May 02, 2005, 12:58:44 PM
Welcome to the Empire Forum!

And THANKS to VBGamer/Visual Basic Zone for providing us with a home!

I am guest/much_guest.  I have the privilege of being your humble maintenance programmer for Empire Classic on the HP3000. Working with the SiteAdmin for THE Empire server on the net, HP3000.EmpireClassic.Com, Sysop/TMJ, we haved advanced this grandest of multi-user games out to a very exciting Version 3.73!

You MUST play this game...  But be forewarned: Empire is absolutely and insanely addicting ;)  and with all of the different configurations/speed settings you will easily find a game suited to your desired pace of play. Remember there is ALWAYS an open game just waiting for you!

For those of you not yet  familiar with Empire game play, check out Tracy's  quick help section on Empire commands, or goto www.empireclassic.net and follow the links out to a great overview of Empire game play, the Ranger Chronicles.

We are  also proud to announce... coming soon to a website near you... guest's Empire Survival Guide, THE definitive DIY guide/manual on how to be the absolute very best player your first time out.

In the meanwhile, if you have any questions, have an idea for an exciting new feature/enhancement, or have a bug to report, don't hesitate... Empire players are the friendliest people on the net!

HP3000.EmpireClassic.Com
Empire Lives! Now, Version 3.73!