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BitBlt & GDI32 for the Thick-Headed: BitBlt explained, + Load Sprites, Double Buffering! - page 1
- by Tim Miron


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BitBlt for the Thick-Headed...
In this tutorial you will learn...

Howto load a bitmap file into memory
Howto create a back-buffer
The BitBlt API explained in plain english
Howto use double-buffering techniques to achieve fast, flickerless graphics (faster then AutoRedraw)

This tutorial should NOT take more then 15 minutes to read - If you read every line and follow every instruction, almost everything you need to know [about BitBlt] is here!

Welcome to my tutorial which I have titled BitBlt for the Thick Headed. If you want to go through this tutorial quickly, all the essential parts are in BOLD. For the record, I mean no offence to anyone on the PSC community, I was going to call it BitBlt for Dummies like the popular For Dummies books, but didn't want to get into copyright complications with book publishers. The goal of this tutorial is to step-by-step explain howto use BitBlt and some other Win32 GDI functions, to accomplish tasks such as double buffering and loading sprites from files - All in a relatively short reading-time (basically i'll try not to ramble on too much) Anyways, let's get started...



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