TheProgrammingZone
TheProgrammingZone.com
Welcome, Guest. Please login or register.
Did you miss your activation email?
February 07, 2012, 06:12:06 pm

Login with username, password and session length
Search:     Advanced search
Welcome to the TheProgrammingZone.com forums.
219 Posts in 87 Topics by 1333 Members
Latest Member: mherbbartlettz
* Home Help Search Login Register
+  TheProgrammingZone.com
|-+  Programming
| |-+  Visual Basic (5/6)
| | |-+  Tile set example help/advice (seeking)
« previous next »
Pages: [1] Print
Author Topic: Tile set example help/advice (seeking)  (Read 1227 times)
Qex
Newbie
*
Posts: 4


View Profile WWW
« on: September 18, 2005, 12:29:29 am »

Hi vbz members!

Im Qex and I need a little help/advice from anyone and/or the creater of this example himself.

I succesfully added new tile objects and will be making a multiplayer game out of this if I can get past this speed hump.

I am trying to add 2 new tile set objects but the save tile configuration is a little confusing. What im trying to do is add a SIGN and TELE Constent which values are added by 1 so SIGN = 2 and TELE = 3.

SIGN im sure I can implament, but TELE is more advanced then I expected. What SIGN would do is popup a message of what the sign will be declared as. TELE will load a new map and reposition the player.

My question is:

How do I add string varables to the tiles?
Would I be able too?

If I can do this then it would help me a ton and would be able to finish this project much much easier.

Thanks in advanced,
Qex
Logged

Make peace not war, Make love not homos.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
TheProgrammingZone 2010
Site Map